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Week 15: Readings
December 12, 2019
by
Jib Leekitwattana
GDW Chapter 16: Selling Yourself and Your Ideas to the Game Industry (p481—495) This chapter focuses on the 3 different paths to work in the game industry which are: 1. Getting a job at a publisher...
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Week 14: Readings
December 12, 2019
by
Jib Leekitwattana
GDW Chapter 10: Functionality, Completeness and Balance (pages 305—338) This chapter focuses on the next steps that follow the playtests, working with the feedbacks received from the playtesters in...
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Week 14: Exercises
December 12, 2019
by
Jib Leekitwattana
10.1: Testing for Functionality not enough feedback, have aim With the goal of the first prototype being to exorcise the 2 ghosts within the area, we gave the playtesters the game to play. Since attac...
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Week 13: Excercises (Playtest Videos)
December 12, 2019
by
Jib Leekitwattana
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Week 13: Research
December 08, 2019
by
Jib Leekitwattana
User Testing: Document the best practices that makes sense to you. Plan for a structure you can re-use in other semesters and projects. Initially, I would like to build off of the method mentined in...
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Week 13: Readings
December 08, 2019
by
Jib Leekitwattana
Why Should Indie Devs Care About Video Game Usability Testing? In this article, three methods of usability testing are described as the various ways the designers can use them appropriately in order t...
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Week 12: Research (Cloud)
November 16, 2019
by
Jib Leekitwattana
Cloud by Jenova Chen Description Cloud is a single-player, puzzle video game initially designed for Microsoft Windows as a USC Interactive Media Program's project. The game focuses on imaginative flig...
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Week 12: Readings
November 16, 2019
by
Jib Leekitwattana
GDW Chapter 11: Fun and Accessibility (p341—373) Since games cease to function if there's no player, this chapter focuses on how to make the game appealing, and most importantly, fun, so that the pl...
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Week 12: Excercises
November 12, 2019
by
Jib Leekitwattana
Focus your game. How much can you remove and still maintain the core experience? First, I'm going to list the core elements of the game, which are to find spirits and to either exorcise them or help...
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Week 11: Readings
November 11, 2019
by
Jib Leekitwattana
GDW Chapter 4: Working with Dramatic Elements (pages 102—125) Play: The play is the freedom of actions in which the players have within the restrictions of rules and prodecures of the game. While pl...
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Week 11: Research (Walden)
November 11, 2019
by
Jib Leekitwattana
Walden, a game by Tracy Fullerton "I went to the woods because I wished to live deliberately, to front only the essential facts of life ... and not, when I came to die, discover that I had not lived."...
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Week 11: Excercises
November 11, 2019
by
Jib Leekitwattana
6.7: Describe Your Game (p182) "An AR hunting game about ghosts and exorcism." For project 4, we are creating a single-player, AR game about a medium on a quest to perform exorcism on evil spirits and...
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Week 10: Readings
October 28, 2019
by
Jib Leekitwattana
GDW Chapter 7: Prototyping Your original Game Idea (p210—232) As for the first prototype of my asymmetrical multiplayer game, we created a version of the game that focused on the core mechanic of th...
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Week 10: Excercises
October 28, 2019
by
Jib Leekitwattana
4.2: Dramatic Games (p97) Detroit: Become Human - The game has a premise, story and a set of dynamic characters which created a compelling story. In addition, the game allows the players to pick the p...
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Week 10: Research (BaraBariBall)
October 28, 2019
by
Jib Leekitwattana
BaraBariBall by Noah Sasso Description BaraBariBall is a 2D multiplayer sports game and a part of a multiplayer party video game called Sportsfriends , which contains several games meant to be playe...
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Week 9: Excercises
October 21, 2019
by
Jib Leekitwattana
3.10: Conflict (p84) Tetris - The shapes doesn't fit to form a row right away, so the player have to rotate and move them before the shapes snap in. Frogger - The player have to avoid the various obst...
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Week 9: Readings
October 21, 2019
by
Jib Leekitwattana
GDW Chapter 9: Playtesting (pages 271—304) This chapter is about the importance of playtesting and how to conduct an effective playtesting. Playtests should be done often, with a specific question t...
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Week 9: Research (Lovers in a Dangerous Spacetime))
October 20, 2019
by
Jib Leekitwattana
Lovers in a Dangerous Spacetime by Matt Hamil Description Lovers in a Dangerous Spacetime is a 2D space shooter game developed by Asteriod Base. The game is available for Microsoft Windows, OS X, Lin...
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Week 8: Excercises
October 13, 2019
by
Jib Leekitwattana
3.6: Rules Restricting Actions (p77) Twister The game should be played on a flat surface One person have to be a referee There cannot be more than one hand or feet in the same circle Pictionary The dr...
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Week 8: Research (Killer Queen)
October 13, 2019
by
Jib Leekitwattana
Killer Queen (Arcade) Description Killer Queen is a real-time strategy platform game released on an arcade platform in 2013 by BumbleBear Games. The game has a team competition structure and can be pl...
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Week 8: Readings
October 13, 2019
by
Jib Leekitwattana
GDW Chapter 5 Sidebar: A Conversation with Will Wright (p150—154) This Sidebar is an interview with Will Wright, a game designer whose ideas created Simcity, The Sims, and Spore. Wright mentioned h...
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Week 7: Excercises
October 13, 2019
by
Jib Leekitwattana
3.3: Interaction Patterns (p62) Single Player vs. Game - Outlast, The Evil Within, Touken Ranbu, Little Misfortune Multiple Individual Players vs. Game - Bloodborne, SumiSumi, Farm Heroes Saga, Disney...
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Week 7: Research (Crawl)
October 10, 2019
by
Jib Leekitwattana
Crawl by Powerhoof Description "The Dungeon Crawler Where Your Friends Control The Monsters" - Powerhoof Crawl is a fast-paced, brawler video game released in December, 2017. The game is both a single...
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Week 7: Readings
October 08, 2019
by
Jib Leekitwattana
GDW Chapter 3: Working with Formal Elements (pages 55—90) Since I have already described what this chapter has talked about in the Week 2 readings, I'm not going to do that again. Rather, I analyze...
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Week 6: Excercises
October 07, 2019
by
Jib Leekitwattana
4.6: Premise (p107) Bioshock Infinite - The player play as Booker Dewitt, a private investigator with a debt. Booker is offered a deal to go to the floating city of Columbia and "bring us the girl (El...
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Week 6: Readings
October 07, 2019
by
Jib Leekitwattana
GDW Chapter 11: Fun and Accessibility, Is Your Game Fun? (p341—346) In this chapter, the author explores the different qualities of which makes a game fun. One of that is the aforementioned challeng...
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Week 6: Research (Hollow Knight)
October 07, 2019
by
Jib Leekitwattana
Hollow Knight Description Hollow Knight is an action-adventure platform game of the subgenre Metroidvania. The game is developed and published by Team Cherry, and was released for MAC, Windows and Li...
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Week 4: Excercises
October 02, 2019
by
Jib Leekitwattana
2.7: Premise (p43) Outlast II - The player is an investigative journalist set out into the Arizona desert in order to uncover the truth about the murder of a pregnant Jane Doe. Touken Ranbu - The play...
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Week 4: Readings
October 02, 2019
by
Jib Leekitwattana
GDW Chapter 4: Working with Dramatic Elements (pages 97—102) In this chapter, the author explains how the dramatic elements in game can provide a context to the game and "engage the players emotiona...
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Week 4: Research (Celeste)
October 02, 2019
by
Jib Leekitwattana
Celeste Description Celeste is a platform game released on January 2018 on various platforms, including the Nintendo Switch. The game started off as a game jam project before being fully developed la...
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Week 3: Research (Super Mario 3)
September 15, 2019
by
Jib Leekitwattana
Super Mario 3 by Shiguru Miyamoto and Takashi Tezuka Description Super Mario Bros. 3 is a 2D side-scrolling platformer game first released in Japan in 1988. The player can play as either Mario or Lui...
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Week 3: Readings
September 15, 2019
by
Jib Leekitwattana
GDW Chapter 8: Digital Prototyping: Effective Interface Design (p258—260) In this chapter, the author talk about how to create an effective interface design for our games. The interface of the game...
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Week 3: Exercises
September 15, 2019
by
Jib Leekitwattana
5.1: Objects and Properties (p128) Cards Against Humanity: Objects - Properties: White cards - contain the answers Black cards - contain the questions Players - points, the cards in their hand The whi...
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Week 2: Research (Sky: Children of the Light)
September 09, 2019
by
Jib Leekitwattana
Sky: Children of the Light by Jenova Chen What is Sky: Children of the Light ? "Embark on an unforgettable social adventure in an ever-changing kingdom of compassion, community, and wonder." - Thatga...
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Week 2: Excercises
September 09, 2019
by
Jib Leekitwattana
2.1: Think of a Game (p29): 1. The first game I could think of is Team Tag (There's no official name and I just literally translated it from the Thai name that I know) that I've played a lot during ch...
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Week 2: Readings
September 08, 2019
by
Jib Leekitwattana
GDW Chapter 2: The Structure of Games (p29—36): In this chapter, the author lists the different components that are necessary in creating the structure of games, whether they are analog or digital g...
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Week 1: Research (Carcassonne)
September 01, 2019
by
Jib Leekitwattana
Carcassonne by Klaus-Jurgen Wrede (yorgan raid) What is Carcassonne ? First published in 2000, Carcassonne is a tile- based boardgame for two to five players that focuses on players building and expan...
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Week 1: Readings
September 01, 2019
by
Jib Leekitwattana
Reading Response GDW Foreword / Preface / Introduction: After reading the first few pages of this book, I got the impression that GDW talks about game design in a very straight-forward tone. loaded wi...
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