Week 14: Exercises


10.1: Testing for Functionality


not enough feedback, have aim

With the goal of the first prototype being to exorcise the 2 ghosts within the area, we gave the playtesters the game to play. Since attack mechanic was simple (tapping) many players figure it out, whether by touching the screen to check the interactivity or by accidentaly touching screen. However, some of the players seemed to find it hard to aim the light bullets, because there was nothing on the screen indicating where the bullet is shooting from. In addition, since the only feedback for getting damage is the number at the top left going down, many of the players didn't notice themselve being attacked by the ghosts, and die before they even see the ghost sometimes. We did have a functioning replay screen which allowed the player to play the game again until they figure out where the ghosts are. The other thing that wasn't clear was how to exorcise the ghost, since there is UI to tell them what to do yet (which our team ended up telling the players). Most of the players would keep shooting at the ghosts and waiting for something to happen. Still, there's some players that realized the color-change in the ghost and realized that it is weakened. There should be a lot more visual feedbacks for the next version of the game to indicate damage, aim, and the act of exorcising.

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