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SAEUS

SAEUS

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Devlog

  • Game Journal
    December 13, 2019 by Jib Leekitwattana
    Week 7 Readings Research Exercises Week 8 Readings Research Exercises Week 9 Readings Research Exercises Week 10 Readings Research Exercises... Continue reading
  • Playtest At NYU 10/24/19
    October 31, 2019 by Jib Leekitwattana
    This version has the character animations. In addiiton, the Saeus destroying picture ability and a new objective to collect mushrooms which serves as the creature's resource to use in exchange for act... Continue reading
  • Playtest In Class 10/21/19
    October 31, 2019 by Jib Leekitwattana
    In this beta version, the Saeus now have its ability to hide. Fog and colliders for the environment were also added. In addition, the characters now have models with textures on them, but no effects o... Continue reading
  • Playtest At BabyCastles 10/14/19
    October 31, 2019 by Jib Leekitwattana
    This version of the game is the prototype version which included the basic controls of all the playable characters and the terrain environment. However, the Saeus didn't have any abilities yet. Observ... Continue reading
  • Post Mortem
    October 31, 2019 by Jib Leekitwattana
    What Went Well The coding for all of the playable characters and their abilities went very well. Our main coder, Cindy, has all the basic and essential mechanic in fairly early into the process, which... Continue reading
  • The Design
    October 31, 2019 by Jib Leekitwattana
    Characters UI: Creature Sketch: 3D Modeling:... Continue reading
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