Playtest At NYU 10/24/19
SAEUS » Devlog
This version has the character animations. In addiiton, the Saeus destroying picture ability and a new objective to collect mushrooms which serves as the creature's resource to use in exchange for activating either the hiding or the destroying pictures ability.
Observations:
- The creature should be able to blind the other characters for a while as an ability (and add UI and sound effects to that ability)
- We were planning on make a triangle UI that points where the creature's direction are on the human character's screen. However, the triangle may cause it to be too easy to find the creature.
- Rotate speed should be faster.
- Put minimap on r1/r2.
- Assign display according to playerNum.
- Maybe the traps shouldn't be visible.
- Maybe a common place for the players to go to to find resources and stuff.
- Can see creature lighting on the minimap, which wasn't supposed to happen.
- There is still a problem with the lak and pond colliders
Feedbacks:
- Players can see each other on the minimap.
- Maybe the mushrooms can be seen on the minimap.
- The journalists may be able to see each other on the minimap.
- A visual feedback when taking pictures would be nice.
- The should be an end state.
- Triangle on the screen hinting that some one is close.
- UI can be more clear by making them into different colors, symbols, etc.
- The characters can be trapped for longer so that the Ranger can run back to check who it was.
- More mushrooms in the environment.
- Change tree billboarding/ a large mesh for trees at the corners.
- Have minimap at corner.
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SAEUS
A multiplayer game about a mythical creature vs. the people trying to find it.
Status | Released |
Author | Jib Leekitwattana |
More posts
- Game JournalDec 13, 2019
- Playtest In Class 10/21/19Oct 31, 2019
- Playtest At BabyCastles 10/14/19Oct 31, 2019
- Post MortemOct 31, 2019
- The DesignOct 31, 2019
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