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Wild Hunt: The Tables Turn

Wild Hunt: The Tables Turn

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Devlog

  • Gameplay Video
    December 13, 2019 by Jib Leekitwattana
    Continue reading
  • Game Journal
    December 13, 2019 by Jib Leekitwattana
    Week 11 Readings Research Exercises Week 12 Readings Research Exercises Week 13 Readings Research Exercises Week 14 Readings Exercises Week 15 Readings... Continue reading
  • Postmortem
    December 13, 2019 by Jib Leekitwattana
    Successes There are some very successful aspects that we were able to achieved during the product process of this game. The first success was being able to create a simple fighting mechanic between th... Continue reading
  • Playtest At WonderVille (12/06/19)
    December 13, 2019 by Jib Leekitwattana
    *This is the alpha version of the game, before the final version* Observations One player asked "What is that?" when seeing the ghost. Maybe the ghosts didn't look like the ghosts she was expecting. T... Continue reading
  • Playtest at Game Club (11/21/19)
    December 13, 2019 by Jib Leekitwattana
    *This is the beta version of the game* Observations Some players seemed to have some difficulties aiming and shooting. This might be because the crosshair UI we have was too small. Players seemed conf... Continue reading
  • Concept Design
    December 13, 2019 by Jib Leekitwattana
    Initial pitch " An AR game where the player plays as a medium who exorcises cursed objects and posessed people thtough spell-casting. " Moodboard Skectches Models UX/UI Design... Continue reading
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