Playtest at Game Club (11/21/19)
Wild Hunt: The Tables Turn » Devlog
*This is the beta version of the game*
Observations
- Some players seemed to have some difficulties aiming and shooting. This might be because the crosshair UI we have was too small.
- Players seemed confused as to when to exorcised the ghost and how to do it.
- Since the bullets have gravity, if the ghost spawn a but further away, the player could never get hit.
- The ghosts started firing even before the player sees them, making them die before even seeing the ghost.
- Many players didn't notice the health going down.
- The ghosts can spawn right on top of the player, making it almost impossible to see.
- Some players walk around a lot, while some mostly stood still. This might be depending on where the ghost is spawned from the starting position.
- The players keep tapping even though the ghost is weakended and can be exorcised. This is because there wasn't enough feedbacks.
Feedbacks
- Not clear if you should tap or swipe so the playtester was doing both.
- Likes to walk around and explore for ghosts instead of in a closer space.
- Swiping not clear that you have to do so to eliminate ghost. Give visual indicator to tell player. Swipe to ‘catch’ ghost and maybe produce a net or object to catch ghost.
- Maybe have ghosts move slowly towards player if they spawn too far away.
- Vibration not very clear if you are getting hit or if you are hitting the ghost. Make this obvious.
- Lower the health of ghosts because tapping can get tiring.
- Would like map if distances are too long to see where ghosts will spawn.
- Have ghost float around and move around to make it more lively.
- Have sound effects for the ghosts.
- Add feedback for when player gets damaged.
- Didn't catch the ghost disappearing when exorcising. Playtester thought the ghost just moved somewhere else.
- Interesting and satisfying game.
- Didn’t know they had to walk because the ghosts appeared too close to each other.
- Gravity on projectiles is more interesting and fun. It is more fun and challenging to have the projectiles with gravity.
- Perhaps incorporate in feedback and animation the ghost going to heaven and light coming from the sky when defeating it.
- Cute and exciting game.
- Does the game tell you how close the ghost is? Maybe the game should tell you how close the ghosts are.
- In terms of attacking, there’s not much choice and agency in choosing to attack or not.
- The ghost is too large. Make ghosts smaller so they don’t take up most of the screen.
- More feedback in general.
- There should be tutorial.
- The ghost health should have an indication.
- What’s the difference between power and health?’
- Power functionality not immediately obvious
- Wish that your projectile would appear from wherever you tap. Would be easier to aim with a crosshair.
Get Wild Hunt: The Tables Turn
Download NowName your own price
Wild Hunt: The Tables Turn
An AR game for exorcists and ghost hunters!
Status | Released |
Author | Jib Leekitwattana |
More posts
- Gameplay VideoDec 13, 2019
- Game JournalDec 13, 2019
- PostmortemDec 13, 2019
- Playtest At WonderVille (12/06/19)Dec 13, 2019
- Concept DesignDec 13, 2019
Leave a comment
Log in with itch.io to leave a comment.