Playtest At WonderVille (12/06/19)
Wild Hunt: The Tables Turn » Devlog
*This is the alpha version of the game, before the final version*
Observations
- One player asked "What is that?" when seeing the ghost. Maybe the ghosts didn't look like the ghosts she was expecting.
- The game takes very long to spawn the ghost, which might because of that certain location.
- The ghosts were flying away instead of staying in one place, making them hard to track.
- The playtesters were walking around and looking at the map as intended.
- The ghost can spawn behind the players and attack them, causing them to die unexpectedly.
- UI doesnt disappear after tutorial is done.
- Ghosts randomly appearing after the screen closes and reopening it. This is probably the geolocation re-calculating where the player is in relation to the world.
- People try to dodge by crouching down although this is not effective.
- Sometimes the ghost didn't change color when it is weakened.
Feedbacks
- Polished game, feels complete.
- Prefers walking outside to look for more ghosts.
- Sometimes it is hard to see ghosts attacking you and you die unexpectedly.
- Prefers walking around outside, more immersive.
- Shooting a little confusing at first, got confused and would charge shots instead.
- Rare ghost is too strong, needs to be weakened.
- Aim cursor hard to spot.
- Enjoy the effects and particles.
- Not sure if its possible to avoid the ghost's bullets.
- Not sure when to swipe to eliminate ghost. When ghost turns black is not clear enough and some of them doesn't turn black.
- Not sure what vibrating means exactly.
- Shooting mechanic fun and interesting.
- Particle effects are fun.
- The simplicity of the game is good.
- Some particles get in the way of aiming at the enemy.
- Make enemy state changes more obvious.
- Add clearer feedback for when ghosts get exorcised.
- Add in more directional indicators for where ghosts appear next.
- Perhaps add text indicators for when ghosts can be exorcised or a screen indicator that changes color.
- Indicator and more feedback for exorcising and when ghost is weakened.
- Animate ghosts when it gets damaged to show how it gets injured.
- Good game, feels and plays well.
Before final version...
- Add effects to the ending screen
- Add audio feedbacks
- Fix the UI and exorcising bugs, like the ghost not changing color when weakended.
- Make the ghosts only shoot when they are on screen.
- Make the rare ghost weaker and smaller.
- Spawn the ghostd further apart.
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Wild Hunt: The Tables Turn
An AR game for exorcists and ghost hunters!
Status | Released |
Author | Jib Leekitwattana |
More posts
- Gameplay VideoDec 13, 2019
- Game JournalDec 13, 2019
- PostmortemDec 13, 2019
- Playtest at Game Club (11/21/19)Dec 13, 2019
- Concept DesignDec 13, 2019
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