Playtest At WonderVille (12/06/19)



*This is the alpha version of the game, before the final version*

Observations

  • One player asked "What is that?" when seeing the ghost. Maybe the ghosts didn't look like the ghosts she was expecting.
  • The game takes very long to spawn the ghost, which might because of that certain location.
  • The ghosts were flying away instead of staying in one place, making them hard to track.
  • The playtesters were walking around and looking at the map as intended.
  • The ghost can spawn behind the players and attack them, causing them to die unexpectedly.
  • UI doesnt disappear after tutorial is done.
  • Ghosts randomly appearing after the screen closes and reopening it. This is probably the geolocation re-calculating where the player is in relation to the world.
  • People try to dodge by crouching down although this is not effective.
  • Sometimes the ghost didn't change color when it is weakened.

Feedbacks

  • Polished game, feels complete.
  • Prefers walking outside to look for more ghosts.
  • Sometimes it is hard to see ghosts attacking you and you die unexpectedly.
  • Prefers walking around outside, more immersive.
  • Shooting a little confusing at first, got confused and would charge shots instead.
  • Rare ghost is too strong, needs to be weakened.
  • Aim cursor hard to spot.
  • Enjoy the effects and particles.
  • Not sure if its possible to avoid the ghost's bullets.
  • Not sure when to swipe to eliminate ghost. When ghost turns black is not clear enough and some of them doesn't turn black.
  • Not sure what vibrating means exactly.
  • Shooting mechanic fun and interesting.
  • Particle effects are fun.
  • The simplicity of the game is good.
  • Some particles get in the way of aiming at the enemy.
  • Make enemy state changes more obvious.
  • Add clearer feedback for when ghosts get exorcised.
  • Add in more directional indicators for where ghosts appear next.
  • Perhaps add text indicators for when ghosts can be exorcised or a screen indicator that changes color.
  • Indicator and more feedback for exorcising and when ghost is weakened.
  • Animate ghosts when it gets damaged to show how it gets injured.
  • Good game, feels and plays well.

Before final version...

  • Add effects to the ending screen
  • Add audio feedbacks
  • Fix the UI and exorcising bugs, like the ghost not changing color when weakended.
  • Make the ghosts only shoot when they are on screen.
  • Make the rare ghost weaker and smaller.
  • Spawn the ghostd further apart.

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