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Apoptopia

Apoptopia

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Devlog

  • Game Journal
    December 13, 2019 by Jib Leekitwattana
    Week 4 Readings Research Excercises Week 6 Readings Research Excercises... Continue reading
  • Post Mortem
    October 02, 2019 by Jib Leekitwattana
    Post Mortem Main Struggles My main struggle revolves around designing the difficulty level or each levels, which involves designing the wave patterns, the number of enemies, and controlling the power... Continue reading
  • Playtest (09/26)
    October 01, 2019 by Jib Leekitwattana
    A Digital prototype During this playtest, what I wanted to test out the most were the mechanic and the level design of the game, which I was struggling with the most especially. As a result, I've made... Continue reading
  • Playtest(09/30)
    October 01, 2019 by Jib Leekitwattana
    *This playtest was done with people outside of the Game Design Program* What I changed Added all of the character sprites, as well as the animation Fixed the double spawning bug Re-code the waves and... Continue reading
  • Design Process
    October 01, 2019 by Jib Leekitwattana
    Character Design: Initial Sketch: Cursor Design:... Continue reading
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