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Devlog
Game Journal
December 13, 2019
by
Jib Leekitwattana
Week 4 Readings Research Excercises Week 6 Readings Research Excercises...
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Post Mortem
October 02, 2019
by
Jib Leekitwattana
Post Mortem Main Struggles My main struggle revolves around designing the difficulty level or each levels, which involves designing the wave patterns, the number of enemies, and controlling the power...
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Playtest (09/26)
October 01, 2019
by
Jib Leekitwattana
A Digital prototype During this playtest, what I wanted to test out the most were the mechanic and the level design of the game, which I was struggling with the most especially. As a result, I've made...
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Playtest(09/30)
October 01, 2019
by
Jib Leekitwattana
*This playtest was done with people outside of the Game Design Program* What I changed Added all of the character sprites, as well as the animation Fixed the double spawning bug Re-code the waves and...
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Design Process
October 01, 2019
by
Jib Leekitwattana
Character Design: Initial Sketch: Cursor Design:...
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