Playtest(09/30)


*This playtest was done with people outside of the Game Design Program*

What I changed

  • Added all of the character sprites, as well as the animation
  • Fixed the double spawning bug
  • Re-code the waves and the number of enemies it can spawn
  • Re-code the frequency of how often the enemy would shoot
  • Added the boss
  • Added a particle system explosion when a character dies

Observations

  • The player still try to shoot as much as possible, however, since the player's bullet doesn't destroy the enemies' bullets, they have to dodge the bullets as well
  • One of the playtester asked if they are cells. This was interesting becasue I didn't explain the theme to this playtester, only the mechanics. This suggests that the sprites were clear enough.
  • One playtester tried to kill all of the cells, while the other tried to avoid them and only kill the ones that can become a follower. This suggests that there might be different stragtegy to playing this game.

Feedbacks

  • The player expected that holding down a spacebar would make the player character shoot infinitely
  • The player didn't noticed that the follower can die at first, and was suprised when it happened.  This was probably because the follower was quite small. Sound feedbacks should be included when the followers die.
  • The bigger the cells are, the bigger their explosions should be
  • The colors and the art-style reminded them of powerpuff girls
  • Maybe add a border on the top and the bottom part that the player cannot touch, to increase the difficulty in further levels
  • The bigger enemies and the boss felt like they can have more lives and take longer to kill.
  • The sounds they would expected to hear are high-pitched shooting sounds and popping sounds when the character dies
  • One of the playtester asked why the background wasn't something flesh-colored. Although I only intended the blue background as a placeholder, this was still an interesting question because as soon as the playtester knew that the game is about viruses and cells, they expected the background to be somewhat reminiscent of the inside of a body. This was a very useful feedback that helped with designing the background for the game.

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