3rd Iteration (09/06/2019)



What we changed

  • Instead of a 3 points penalty, the secret condition cards will give players to 2 points bonus to that particular set
  • Took out the 'Double Attack' cards because they were too powerful and can make the game unbalanced.
  • Changed some of the cards' names and descriptions for better understanding of what the cards do.
  • Decreased the amount of 'Draw 2 cards' and added more cards for taking a card from another player's hand.
  • Stated in the rule that players have to draw 2 cards first before playing.
  • Stated that moving a shield card counts as a turn.
  • Stated that if a planet area with a shield on it becomes a complete set, the shield goes to the center draw pile after the set is banked.

Observations

  • The bonus that we implemented seemed to worked better in encouraging the players to collect their secret sets than the penalty did.
  • The action cards description were still confusing, and can be understood once explained by the team or when another player used it first.
  • The game progressed fairly quickly, with only a few down times at the beginning, because the new players were getting to know the game.

FeedBacks

  • The word 'area' indicated something big, so this player didn't expect it to be a part of an even bigger planet.
  • The description on the action cards could be clearer, maybe with instructions or even a change of name could help.
  • The game is easy to get into.

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