3rd Iteration (09/06/2019)
Planet Plunder » Devlog
What we changed
- Instead of a 3 points penalty, the secret condition cards will give players to 2 points bonus to that particular set
- Took out the 'Double Attack' cards because they were too powerful and can make the game unbalanced.
- Changed some of the cards' names and descriptions for better understanding of what the cards do.
- Decreased the amount of 'Draw 2 cards' and added more cards for taking a card from another player's hand.
- Stated in the rule that players have to draw 2 cards first before playing.
- Stated that moving a shield card counts as a turn.
- Stated that if a planet area with a shield on it becomes a complete set, the shield goes to the center draw pile after the set is banked.
Observations
- The bonus that we implemented seemed to worked better in encouraging the players to collect their secret sets than the penalty did.
- The action cards description were still confusing, and can be understood once explained by the team or when another player used it first.
- The game progressed fairly quickly, with only a few down times at the beginning, because the new players were getting to know the game.
FeedBacks
- The word 'area' indicated something big, so this player didn't expect it to be a part of an even bigger planet.
- The description on the action cards could be clearer, maybe with instructions or even a change of name could help.
- The game is easy to get into.
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Planet Plunder
A board game to conquer the universe.
Status | Released |
Category | Physical game |
Author | Jib Leekitwattana |
More posts
- Game JournalDec 13, 2019
- Design ProcessSep 11, 2019
- Final Version Feedbacks & Post Mortem (09/09/19)Sep 11, 2019
- 2nd Iteration (09/04/19)Sep 11, 2019
- 1st Iteration (08/29/19)Sep 11, 2019
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