1st Iteration (08/29/19)


  • 12 Planet cards
  • 35 Area cards
  • 41 Action cards:
      • 7x Shield - Protect your area or planet from 1 attack
      • 8x Attack - Launch an attack on 1 area/ planet
      • 4x Just say no - Cancel an Action card that is played against you
      • 4x Area Steal - Steal 1 area from any player. This area cannot be a part of a complete planet
      • 5x Area Exchange - Exchange 1 area with another player’s. This area cannot be a part of a complete planet
      • 10x Draw 2 cards
      • 3x Planet capture - Steal a complete planet set from any player.
  • To win: Collect 3 complete sets of Planets with all its areas. One of the sets must be of the Planet from the cards you drew at the start.

Observations

  • It took too long to finish the game (for the first person to complete 3 sets). This is because people can keep using planet capture to steal a complete set from each other, which completely shift the dynamic of the game.
  • There were too much Draw 2 cards.
  • The cards should say how many areas each planet require, since this seemed to be confusing many players.

Feedbacks

  • Make a rule that states that the players should draw the cards first being playing them.
  • Add a 'Double Attack' card which equals to 2 Attack cards. Therefore more valuable.
  • Players can bank the completed set, which is then out of the play.
  • Add a penalty for not completing/getting your secret set.
  • Change to point system
  • Have Big sets with 5 cards, which only required the player to complete 2 to win.
  • Change the power of the Planet Capture to stealing an almost full set.
  • There are typos on the cards.

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