1st Iteration (08/29/19)
Planet Plunder » Devlog
- 12 Planet cards
- 35 Area cards
- 41 Action cards:
- 7x Shield - Protect your area or planet from 1 attack
- 8x Attack - Launch an attack on 1 area/ planet
- 4x Just say no - Cancel an Action card that is played against you
- 4x Area Steal - Steal 1 area from any player. This area cannot be a part of a complete planet
- 5x Area Exchange - Exchange 1 area with another player’s. This area cannot be a part of a complete planet
- 10x Draw 2 cards
- 3x Planet capture - Steal a complete planet set from any player.
- 7x Shield - Protect your area or planet from 1 attack
- To win: Collect 3 complete sets of Planets with all its areas. One of the sets must be of the Planet from the cards you drew at the start.
Observations
- It took too long to finish the game (for the first person to complete 3 sets). This is because people can keep using planet capture to steal a complete set from each other, which completely shift the dynamic of the game.
- There were too much Draw 2 cards.
- The cards should say how many areas each planet require, since this seemed to be confusing many players.
Feedbacks
- Make a rule that states that the players should draw the cards first being playing them.
- Add a 'Double Attack' card which equals to 2 Attack cards. Therefore more valuable.
- Players can bank the completed set, which is then out of the play.
- Add a penalty for not completing/getting your secret set.
- Change to point system
- Have Big sets with 5 cards, which only required the player to complete 2 to win.
- Change the power of the Planet Capture to stealing an almost full set.
- There are typos on the cards.
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Planet Plunder
A board game to conquer the universe.
Status | Released |
Category | Physical game |
Author | Jib Leekitwattana |
More posts
- Game JournalDec 13, 2019
- Design ProcessSep 11, 2019
- Final Version Feedbacks & Post Mortem (09/09/19)Sep 11, 2019
- 3rd Iteration (09/06/2019)Sep 11, 2019
- 2nd Iteration (09/04/19)Sep 11, 2019
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